digital product studio — surface level

Onda Labs — a digital product studio for software, games, AI, and managed IT.

We design and engineer SaaS platforms, games, and the systems beneath them — then run the servers, networks, and security that keep operations alive.

01divisions−12m

The spaces
we create in.

01shipping

Fathomsoftware

Custom software development for the core of a business — not dashboards for their own sake. SaaS platforms, web apps, mobile apps: whatever you can dream up, we design it, build it to scale, and hand you the keys. Tell us the operation, and we'll make it part of your world.

start a projectsaas · web apps · mobile apps
02shipping

Reefgames

Play across the whole emotional range — from intimate games that keep a family's voices alive across generations, to sprawling economic sims and pick-up-and-play arcade. Games that mean something, and games that just feel good.

start a projectfamily · simulation · ios arcade
score 12,400
03shipping

Sonarapplied AI

Practical intelligence, actually shipped — on-device machine learning for iOS that filters the noise and keeps your data on your phone. Not demos that impress once and fall apart in production.

start a projecton-device ml · private · ios
04in the lab

Reelcreative tools

Software for people who make things — a native macOS app for screen recording, cutting, and shipping without leaving the window. Tools we build for our own work first, then sharpen until they're worth handing to everyone.

start a projectmacos app · screen recording · edit
rec
00:42 / 03:18
05ongoing

Watchsecurity & ops

The day-two work most studios won't touch. We run managed IT services, keep servers patched and monitored, harden networks against real threats, and install security cameras and door access control for organizations that can't afford to go down — from maritime-risk intelligence to community institutions.

start a projectserver management · cybersecurity · cameras & access
all systems0 incidents
fleet-apiup 214d
mail + dnsup 381d
cams · accessup 97d
backupsup nightly
02how we work−28m

Four moves,
no mystery.

01week 1

Discover

Pressure-test the idea, define the scope that matters, map the product. You leave with a plan and a number.

02weeks 1–2

Design

Interface, systems, and architecture drawn together — what looks right is also what's buildable.

03weeks 2–8

Build

Production engineering in short, visible cycles. Working software every week, not a launch-date black box.

04onward

Launch

Ship, instrument, iterate on real usage. The codebase is documented and it's yours.